All three games need sound. Headphones help.
A short drum beat plays. You tick the boxes where you heard a hit.
Watch the boxes fill as it plays
5 hits in this one
- Press Listen. You get 4 clicks first — that's just counting you in. Then the beat plays once.
- Tick the boxes where you heard a hit. Press Mine to hear your version and compare.
- Press Submit.
The first box is already ticked. Every beat starts there.
Two sounds. Quiet clicks are the count — ignore them. The sharp knocks are what you're marking.
Stuck? Use SOLO. It plays one quarter of the beat on its own. Not available on Hard.
After each guess the four groups turn green, yellow or grey. Yellow means you got the right number of hits in that group but put them in the wrong boxes.
Beginner is 8 boxes and tells you how many hits are in each group. Standard is 16 boxes. Hard is faster, no clicks, no SOLO.
A timer runs. Stop it as close to the target as you can.
- The target appears, like 4.732.
- Press Start and the timer counts up from zero.
- Press Stop — or space — when you think you're on it.
Five rounds, and they get harder. The strip above the timer always shows which one you're on.
- 1 and 2 — every digit shows.
- 3 and 4 — only whole seconds show. The last three digits are hidden.
- 5 — the timer disappears after 1.000. Count the rest out yourself.
Your misses add up, so a low total is good. Being early counts the same as being late.
Three short beats play. Two are exactly the same. One has a single hit moved a little.
- Play all three plays them back to back. Usually the easiest way to compare.
- Play on a card hears just that one, as many times as you like.
- Click a card to pick it, then Submit. Picking makes no sound.
Five rounds. They get faster and the difference gets smaller as you go — the last ones are off by a sixteenth.
One guess per round, no feedback until you commit. Nothing to work out on paper here; you either hear it or you don't.